How to Coach Baseball to Kids

Base Running

Hitting

  • As soon as you hit the ball you drop the bat (DON'T THROW THE BAT) and run hard and as fast as you can towards 1B. 
  • By the time you are 1/2 way towards 1B you must be on the foul side of the 1B line. (It is best to run up the "lane" between the line and the lip of the grass to your right).
  • If your hit is a grounder, take a quick look to see if the ball is in the infield or has gone through to the outfield:
    • If it is in the infield you focus on 1B and run as fast as you can right though the base. 
    • DO NOT SLOW DOWN UNTIL YOU HAVE PASSED THE BASE BY 5 - 10 FEET. 
    • Don't lunge at the base - run right through it. 
    • Then turn away to your right in foul territory, slow down and come back to 1B.
  • If your grounder has gone past the infielders out to the outfield:
    • You swing out to your right into foul territory and circle back across 1B so that you tag the inside corner of 1B (the corner facing the pitching mound) with your right foot. 
    • Do not slow down but push off the base and run towards 2B WATCHING WHAT IS HAPPENING TO THE BALL. 
    • If the ball has been bobbled or has gone by the outfielder you continue to 2B. 
    • If the ball has been fielded and is on its way back into the infield you must go back to 1B. 
  • ALWAYS THINK 2B!

On Base

  • There are no "lead-offs" in Little League baseball while the pitcher has the ball on the rubber. You must remain on the base until the pitch has crossed the plate. (If you leave early the umpire will call you back). 
  • Always be facing the mound and have your left foot on the base ready to run. 
  • When the pitcher goes into his/her pitching motion turn towards the next base and get in a "sprinters position" with your left foot on the base ready to push off. 
  • As soon as the pitch has crossed the plate CHARGE OUT TOWARDS THE NEXT BASE ABOUT 10 - 15 FEET (make it look as if you are going to steal the base). 
  • If there is no hit and the catcher has caught the ball go back to the base but KEEP YOUR EYES ON THE BALL. 
  • If the catcher has missed the ball bolt to the next base as fast as you can. 
  • If the ball is hit, advance to the next base (or beyond). 
  • Be prepared to steal at all times (assuming of course that there is no base runner at the base ahead of you) - even when the catcher throws back to the pitcher (if they are not paying attention you could run down to 2B as soon as the ball leaves the catcher's hand). 
  • If the catcher makes a "snap-throw" to your base you will most often have to scamper back or even dive back (grab the outfield side of the base with your right hand). 
  • Most often the catcher and pitcher will not allow you to steal and you will have to return to your base. 
  • KEEP YOUR EYES ON THE BALL 
  • Do not turn away from the ball when you return to the base.

Stealing Bases

  • If you get the "dead steal" sign from the coach you charge out but DO NOT STOP! 
  • You continue running as fast as you can until you slide into the next base. 
  • DO NOT LOOK AT THE THROW FROM THE CATCHER JUST RUN AND SLIDE!
  • DO NOT LEAVE EARLY OR THE UMPIRE WILL CALL YOU BACK.

Running from First Base, No Outs

  • With nobody out or 1 out you are forced on a grounder and must run very fast to 2B and slide. 
  • On a pop fly to right field you hold up about 1/3 of the way:
    • If the ball is caught run back to1B
    • If the ball is dropped run quickly to 2B. 
  • On a pop fly to left field you hold up about 1/2 way:
    • If the ball is caught run back to 1B
    • If the ball is dropped run quickly to 2B.

Running from First Base, Two Outs

  • With 2 outs you are still forced on a grounder and must run very fast to 2B and slide. 
  • On any pop fly you run as fast as you can to 2B
  • If the ball is caught the inning is over
  • If it is not caught or dropped you are safe at 2B and can possibly continue on to 3B or even to score at home plate.

Running from Second Base with a Runner on First Base

  • With nobody out or 1 out you are forced on a grounder and must run very fast to 3B and slide. 
  • On a shallow pop fly to any outfield you hold up about 1/3 of the way:
    • if the ball is caught run back to 2B and if the ball is dropped run quickly to 3B. 
    • If the ball is hit fairly deep to right field but looks like it will be caught by the right fielder you may run back to 2B and "tag up". That means that you must be on the base when the ball is caught and then run very fast to 3B. 
    • Do not "tag up" on deep fly balls to left field because the throw to 3B from left field is much shorter.

With Two Outs

  • With 2 out you are still forced on a grounder and must run very fast to 3B and slide. 
  • On any pop fly you run as fast as you can to 3B
  • If the ball is caught the inning is over but if it is not caught or dropped you are safe at 3B and can possibly continue on to score at home plate.

Running from Second Base with No Runner on First Base

  • With nobody out or 1 out you are NOT forced on a grounder
  • If the ball is hit to the second baseman or first baseman you can run to 3B and slide.
  • If the ball is hit to the SS or third baseman you have to hold up until they throw to 1B
  • As soon as they do you can run to 3B and slide. 
  • On a shallow pop fly to any outfield you hold up about 1/3 of the way:
    • If the ball is caught run back to 2B and if the ball is dropped run quickly to 3B. 
    • If the ball is hit fairly deep to right field but looks like it will be caught by the right fielder you may run back to 2B and "tag up". That means that you must be on the base when the ball is caught and then run very fast to 3B. 
    • Do not "tag up" on deep fly balls to left field because the throw to 3B from left field is much shorter.
  • With 2 out you are still NOT forced on a grounder
  • if it's hit to the second baseman or first baseman you can run to 3B and slide but if it's hit to the SS or third baseman you have to hold up until they throw to 1B 
  • As soon as they do you can run to 3B and slide. 
  • On any pop fly you run as fast as you can to 3B
  • If the ball is caught the inning is over but if it is not caught or dropped you are safe at 3B and can possibly continue on to score at home plate.

 Running from Third Base with Runners on Second Base and First Base (Bases Loaded)

  • With nobody out or 1 out you are forced on a grounder and must run very fast to home plate and slide. 
  • On a shallow pop fly to right field you hold up about 1/2 of the way - if the ball is caught run back to 3B and if the ball is dropped run quickly home and slide. 
  • On a shallow pop fly to left field you hold up about 1/3 way - if the ball is caught run back to 3B and if the ball is dropped run quickly home and slide.
  • If the ball is hit deep to the outfield but looks like it will be caught by an outfielder you may run back to 3B and "tag up". That means that you must be on the base when the ball is caught and then run very fast home and slide.
  • With 2 out you are still forced on a grounder and must run very fast to home plate and slide. 
  • On any pop fly you run as fast as you can home - if the ball is caught the inning is over but if it is not caught or dropped you are safe at home.

Running from Third Base with No Other Runners or One Other Runner

  • With nobody out or 1 out you are NOT forced on a grounder
  • If the ball is hit to the second baseman or first baseman you "have a chance" to run home and slide but if it is hit to the SS or third baseman you have to hold up until they throw to 1B 
  • As soon as they do you can run home and slide. 
  • On a shallow pop fly to right field you hold up about 1/2 of the way
  • If the ball is caught run back to 3B and if the ball is dropped run quickly home and slide. 
  • On a shallow pop fly to left field you hold up about 1/3 way - if the ball is caught run back to 3B and if the ball is dropped run quickly home and slide.
  • If the ball is hit deep to the outfield but looks like it will be caught by an outfielder you may run back to 3B and "tag up". That means that you must be on the base when the ball is caught and then run very fast home and slide.
  • With 2 out you are still NOT forced on a grounder:
    • If it's hit to the second baseman or first baseman you can run home and slide but if it's hit to the SS or third baseman you have to hold up until they throw to 1B
    • As soon as they do you can run home and slide. 
    • On any pop fly you run as fast as you can home
    • If the ball is caught the inning is over but if it is not caught or dropped you are safe at home.

Dead Steal Calls for Runner at First Base

  • WHEN YOU ARE AT 3B AND THERE IS A RUNNER AT 1B (BUT NOT 2B), WE MAY CALL FOR A "DEAD STEAL" BY THE RUNNER AT 1B. 
  • YOU MUST BE VERY AWARE 
  • IF THEY THROW TO 2B YOU RUN HOME BUT THEY MAY TRY TO TRICK YOU BY THROWING QUICKLY TO THE SECOND BASEMAN WHO WILL QUICKLY THROW BACK HOME OR MORE LIKELY THEY WILL QUICKLY THROW TO THE PITCHER WHO WILL QUICKLY THROW TO THE THIRD BASEMAN. 
  • YOU MUST BE VERY ALERT TO SCORE ON THEIR MISTAKE BUT NOT TO GET THROWN OUT AT HOME OR AT 3B.

All Situations

  • ALWAYS KNOW THE NUMBER OF OUTS AND WHERE OUR RUNNERS ARE.
  • ALWAYS LOOK TO THE 3B COACH FOR INSTRUCTIONS.

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